Tenkai Bushinji Head Roleplay Moderator
Race : Vaizard Class : Eagle Eye Rank : Captain Commander Reiatsu : 173000 Strength : 200 Stamina : 200 Speed : 220 Reiryoku : 180 Perception : 215 Reiryoku Speed : 200
| Subject: Bount Techniques Mon Mar 07, 2016 3:12 am | |
| Below are the techniques that one can learn as a Bount and utilize in combat. Due to their unique combat abilities they also have an art oriented towards joint combat with their Doll. Because of this fact they learn abilities at the combatant level due to not having a doll until that point. Note: Upon acquiring their doll all bounts gain one level boost to their Shisentou abilities. Example given, from Novice to Practitioner, or from Practitioner to Combatant. - Shisentou:
Tsuenpuu(Shi,C): A basic joint combatant ability. Linking with ones bount, limb by limb, they enter into a high speed whirlwind smashing through their intended target like a solid tornado. 900 WC to learn. +4 Str, Spd.
Hishoutaka(Shi, C): A simple joint combat ability using both the bount and doll to perform a simultaneous uppercut to their opponent. 1,100 WC to learn. +6 Str, +2 Spd.
Sorigachan(Shi, E): A powerful and coordinated attack. Lunging into the air above the opponent, one partner grabs hold of the targets head with their legs and swing them up into the air over themselves while landing. As the target is flipped over the first partner, the second partner grabs hold of the targets legs as they are being flipped and flips them over themselves slamming them into the ground behind them with the added momentum and force. 1,500 WC to learn. +8 Str, +4 Spd.
Jinsotama(Shi, E): Joint combat ability focused around rapid fire punching. The bount and its doll unleash a rapid fire volley of punches at the target releases a massive number of punches at varying speed and power. 1,750 WC to learn. +5 Str, Spd, Per.
Yonkishu(Shi, M): The epitome of joint combat between a bount and their doll. The technique is performed by striking the opponent at each of their four cardinal direction. One partner unleashs a quick attack at the target and sails past them landing at their rear. While this is happening, the other partner unleashes a powerful kick going from left to right or vice versa. Then, the first partner who already attacked returned from behind the target this time attacking their rear. Finally, the second partner unleashes the return kick from their initial strike going in the opposite direction of the initial one. 2,200 WC to learn. +8 Str, +6 Spd, Per.
- Taijutsu:
Jitenashige(Tai, P): A basic Taijutsu ability. Performed by using two quick back to back kicks similar to that of a windmill. Typically used to strike at opponents face. 600 WC to learn. +1 Str, +2 Spd.
Kimodageki(Tai, P): Basic Taijutsu ability aimed at striking opponents insides. Forming a flat, spear like shape with ones hand, they performed then strikes at the targets liver or kidneys to deliver a internally disruptive blow. 900 WC to learn +2 Str, -2 Stam to opponent for 1 turn. Does not stack.
Ichigachan(Tai, C): Weaker version of the Sorigachan. Performed the same way only instead of the target being flipped first and then slammed, they are just slammed to the ground after being grabbed by the head. 1,000 WC to learn. +5 Str, +3 Spd.
Otomehasu(Tai, C): A powerful Taijutsu technique that can be used to devastating effect. Grabbing ones opponent and tossing them into the air the user of the technique grabs hold of them while in the air and makes sure the target is facing head down. Then, latching onto them they fall to the ground below picking up a great deal of momentum. Just before hitting the ground the target is released causing them to smash into the ground while the user of the technique lands safely on their feet. 1,250 WC to learn. +7 Str.
Nikishu(Tai, E): Weaker version of the Yonkishu. It is performed by a single combatant against their target. It strikes two of the opponents cardinal directions in a pair (North/South, East/West.) One strikes their target and immediately moves to the opposite side via leaping past with the momentum and then strikes the opposite direction immediately afterwords. 1,550 WC to learn. +4 Str, 3 Spd, Per.
Genhasu(Tai, E): A child Taijutsu to the Otomehasu. It functions in the exact same way and then adds onto it. When the target is in the air, instead of bringing them down and slamming them into the ground, the user instead grabs hold of them and begins to spin around in circles rapidly. This spiral movement allows them to descend faster creating a greater impact upon release. The target is once again released before striking the ground causing them to smash into the floor while the performer of the technique lands safely. 1,900 WC to learn. +8 Str, +4 Spd.
Asa Kojaku(Tai, M): The most powerful Taijutsu in the repertoire. The performer of this Taijutsu jumps up into the air and keeps a small distance between themselves and their target. Then, they will begin to punch at the air rapidly increasing their speed and pace as they go along. Eventually the punches will strike with such speed and force they catch friction from the air pressure. The fire created from this friction will be launched in the direction of the punch. The technique burns through a great deal of energy but causes tremendous damage. 2,300 WC to learn. +6 Str, Spd, Per.
- Itengikou:
Speed Clones(Iten, E): This technique can create at least 15 clones of the user at once using Shunpo, similar in principle to Zommari Rureaux's Gemelos Sonído. While they are indistinguishable from the user's true self and mimic their movements, they do not seem to last long. 1,500 WC to learn. +5 Spd, Per.
Kagesochi(Iten, M): Rapid movement speed technique. It is performed via rapid movements that are nearly impossible to trace with ones eye. It results in the creation of a clone in the location that the user was occupied. 2,300 WC to learn. +8 Spd, Per.
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