Uchiro Kamashi Admin & Facebook Moderator
Location : Michigan
| Subject: Training Abilities Tue Jan 26, 2016 9:16 pm | |
| These are techniques that one may learn to improve their combat prowess. They give a variety of benefits in combat but with the precision and ability needed to perform different techniques they will drain your stamina faster then your standard attack. The more powerful the attack, the more stamina you use. If you spam them, you will tire out quickly. Please use them responsibly. Zanjutsu:
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Hozuri(Z,P):
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A simple but precise slash technique which is meant to lightly graze and cause superficial wounds. 500 WC to master. +1 Str and +1 Per.
Ryodan(Z,P):
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A two-handed Kendo technique that has the practitioner bring the sword down with enough force that it can cut an opponent in half right down the middle. 700 WC to master. +3 Str.
Shitonegaeshi(Z,C):
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A pinning technique which aims to subdue an opponent and immobilize them on the ground using ones murderous intent alone. Urahara suspends the tip of his cane just millimeters from his opponent's face after he has already struck them down. 700 WC to master. +4 Per.
Suikawari(Z,C):
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A two-handed, overhead slash which cleanly and precisely cleaves an opponent's head in twain, regardless of its size. 1,000 WC to master. +2 Str, Spd, Per.
Senmaioroshi(Z,E):
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A technique where multiple blade movements take place so fast that they can literally shred a target into pieces. 1,400 WC to master. +3 Per, +5 Spd.
Agitowari(Z,E):
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A sword technique where a single sword attack cuts an opponent in half from one side of the body to the other, cutting them completely in half horizontally, until the target is bi-sectioned. 1,800 WC to master. +5 Str, Spd, Per.
Hitotsume Nadegiri(Z,M):
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A precision cut of extreme force and speed. It can casually slice through large, multi-story high opponents protected by steel skin. The opponent can be killed with one swift slash so precise, they are not even aware of it until after it has taken place. 150sc to master. +8 Str, +5 Spd.
Hakuda:
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Takigoi(Ha,P): - Spoiler:
The practitioner utilizes this technique to create an opening in their opponents defense. When the target kicks out, the user blocks the attack with their forearm. When the foe moves to kick them with their other foot, the practitioner grabs the blocked foot with their free hand while simultaneously blocking the second attack with their legs. The user subsequently traps the opponents second foot between their legs. With both legs trapped, the target is now open to attack and the user takes advantage of the situation to attack with their free hand.
500 WC to master. +2 Spd, Per. -2 Spd to opponent for two turns. Does not stack.
Taketonbo(Ha,P): - Spoiler:
Holding their hand out to the side, the practitioner performs a simple but effective throw, which violently flips their victim upside down. The victim lands heavily on their back, which knocks the wind out of them.
700 WC to master. +3 Str.
Panty-Flash Tornado(Ha,P): - Spoiler:
The practitioner performs an upside-down rotating straddle split, allowing them to deliver multiple kick attacks to a nearby opponent.
750 WC to master. +2 Str, Spd.
Gatling Mad-Stomping(Ha,P): - Spoiler:
The practitioner performs multiple foot stomps on the target's face. The technique is powerful enough to send Ichigo Kurosaki flying and completely shatter his Hollow mask.
1,000 WC to master. +4 Str, +3 Spd.
Kazaguruma(Ha,C): - Spoiler:
Throwing their body up into the air, the practitioner makes a shearing movement with their legs, allowing them to move one leg in front of the other, before performing a devastating kick which sends the target flying away with tremendous force.
1,200 WC to master. +6 Str.
Kagamibiraki(Ha,C): - Spoiler:
After puncturing their target with the tips of their fingers, the practitioner rips their opponent in half through sheer physical strength.
1,700 WC to master. +8 Str, -2 Spd to opponent for 3 turns. Does not stack.
Sandbag Beat(Ha,C): - Spoiler:
The practitioner performs multiple extremely fast strikes, causing aggravated damage to a target. The technique is powerful enough to shatter a Menos Grande's mask and utterly destroy its body.
1,900 WC to master. +4 Str, Spd.
Tesshō(Ha,E): - Spoiler:
An open palm strike which can effortlessly shatter a Hollow's head with a single strike.
1,900 WC to master. +9 Str.
Tsukiyubi(Ha,C): - Spoiler:
The practitioner extends the index and middle fingers of one hand in unison while they are in contact with an opponent, who is sent flying several meters away.
2,000 WC to master. +4 Str, Spd, Per.
Oni Dekopin(Ha,E): - Spoiler:
Pulling a finger back against their thumb, the practitioner flicks it at an opponent. The blow carries enough physical force to send the opponent flying a considerable distance away and crashing through multiple physical constructs.
2,200 WC to master. +6 Str, +4 Spd.
Raiōken(Ha,M): - Spoiler:
The practitioner performs a series of ultra-high-speed punches with both arms. When performing this technique while wearing anti-Hierro armor, Yoruichi Shihōin severely cracked Sōsuke Aizen's first form and destroyed the surrounding portion of the fake Karakura Town in the process.
2,400 WC to master. +8 Str, +6 Spd.
Ikkotsu(Ha,E): - Spoiler:
A powerful punch which can destroy much of the target's abdomen, send them flying along a city street, and throw them through a building.
2,600 WC to master. +11 Str
Sōkotsu(Ha,M): - Spoiler:
A powerful, two-fisted punch used which can totally destroy an opponent in one blow.
3,000 WC to master. +15 Str.
Hohou: - Spoiler:
Speed Clones(Ho, E): This technique can create at least 15 clones of the user at once using Shunpo, similar in principle to Zommari Rureaux's Gemelos Sonído though slightly inferior. While they are indistinguishable from the user's true self and mimic their movements, they do not seem to last long. 2,000 WC to master. +5 Spd, Per.
Utsusemi(Ho, M): Allows for movement at great speed, leaving an afterimage behind. The afterimage may appear to have taken damage. 2,500 WC to master. +8 Spd, Per.
Senka(Ho, M): The practitioner moves behind the opponent to directly attack in two rapid attacks. The movement is so fast, an opponent may not be able to tell whether they were attacked from the front or the back, and even an outside observer may find it impossible to tell what the movements are. 2,800 WC to master. +6 Spd, Str, Per.
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